LJ – “Incoming freshman at Fairfield University in Fairfield, Connecticut, don’t have to go on a guided tour to learn more about their school’s library services. Instead the staff at the DiMenna-Nyselius Library can point their patrons toward another instructive resource – a videogame. Inspired by Scene it, a series of popular DVD games that has players watch video clips to answer trivia questions, Library Scene: Fairfield Edition is a web-based game developed by the University’s Media Center and reference librarians that follows four students as they travel through key areas of the school’s DiMenna-Nyselius library to complete a 10-page research paper assignment.”
Chicago Sun Times – “For some students at DePaul University and a few other colleges, video games are now part of the curriculum.
DePaul is one of a growing number of university libraries housing video game collections for student research into game design, the school said. Other universities with collections include Illinois, Stanford and Michigan.
The collection was first proposed by Jose Zagal, assistant professor of computing and digital media, who authored the book, “Ludoliteracy: Designing, Understanding and Supporting Games Education.”
Telegraph – “In a speech she will say there is an urgent need to investigate the impact of the computer environment on children's brains. The professor of synaptic pharmacology at Lincoln College, Oxford, has previously warned that children's obsessions with websites such as Facebook or Twitter may leave them with poor attention spans and an inability to relate to others in the real world.”
BoingBoing – “An FCC commissioner has stated that video game “addiction,” especially to World of Warcraft, is a “leading cause” of college dropouts.”
AP – “After a day of dirty diapers and “Dora the Explorer,” of laundry and homework time, when her four kids are finally asleep, Sarah Ninesling begins roaming the ruins of a post-apocalyptic Washington, D.C., fighting mutants to help save the survivors of a nuclear war. The 30-year-old stay-at-home mom from New York’s Long Island plays “Fallout 3” and other games like “World of Warcraft” and “The Lord of the Rings Online.” She plays every day, sometimes past midnight, to escape and relax and feel a sense of accomplishment.”
Roanoke Times – “There are mindless games, to be sure, but that is true of any medium. The works of Stephen King and John Grisham remain on library shelves, as they should. Sometimes people just want to relax and enjoy.”
Argus-Press – “For years, video games were seen as a threat to children’s reading. Now more than three decades after the medium’s conception, games are becoming a way to bring children back into libraries.”
Warning: This piece is filled with “video games will make you literate” statements.
Daily Illini – “The University’s Undergraduate Library participated, offering both new video game systems such as a Wii, Xbox 360 and Playstation 3 and vintage systems such as Sega Genesis and Atari 2600. The event was centered on a nationwide online tournament.”
ksl.com – “A Utah County library says it had to put a partial video game ban on its computers to give library patrons a chance to actually look things up.”
Arizona Republic – “Libraries around the Valley are hipper, fresher and friendlier, sporting looks that threaten to dispel the image of librarians as little more than tightly wound shushing machines.”
Despite this odd sentence, this article is a very good look into what libraries are doing these days. Good piece on gaming because it doesn’t talk about increasing literacy by playing video games. Gaming is a great community builder, but increasing literacy? I just don’t buy it.