Tag Archives: Video Games

British Library maps are the inspiration for a winning videogame concept

“A team of students have won a prestigious competition after using videogame technology to turn historic maps and engravings from the British Library into a stunning 3D environment. Pudding Lane Productions, a team of six second-year students from De Montfort University, Leicester, scooped first prize in the Off the Map challenge – a nationwide initiative sponsored by game developer Crytek and run in conjunction with the British Library and GameCity. Their success was announced during a special event to showcase the best of the Off the Map entries as part of GameCity8, the annual festival of videogame culture currently being held in Nottingham (October 19 to October 26).” (British Library)

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Elmhurst Public Library Board mulls violent video game policy

“Rejecting claims of a direct link between violent video games and violent behavior, Elmhurst Public Library board members Tuesday turned down requests by a small group of residents to change the library’s selection policy for violent video games. “There’s no evidence I can see between these games and violent behavior,” said library director Mary Beth Campe. Campe and board members made clear they see the inclusion of the materials in the library’s collection as an issue of First Amendment freedom of expression.” (via Chicago Tribune)

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Video games and libraries are a good mix, say librarians

“Walk into any public library and, of course, you see books, reference materials, newspapers, magazines, and all types of the printed word. We might also see comic books, manga, and less traditional “literature.” These days, we encounter film, television, music, internet-connected computers, and other digital media. But video games? Libraries lend video games, and they have been for some time. Some folks might think video games have no place in public institutions. Some articles on the web assume that readers will cringe when they hear that this is happening.  Libraries and librarians, however, seem to overwhelmingly support the practice.”

via VentureBeat

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Video-game studios donate copies to local libraries to boost offerings

Montreal Gazette – “Montreal’s major video-game studios will help the city more than quadruple its collection of video games in local libraries. Ubisoft Montreal, Electronic Arts Canada, and Eidos Montreal announced on Friday they’ll donate 1,590 copies of video games to help bolster the collection of Montreal’s library network.

The agreement will allow games to be loaned out in all of Montreal’s 27 libraries, where previously only eight libraries had games collections. Montreal plans to make purchases to increase its total video-game collection from 1,280 to 5,000.”

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Louder libraries for a digital age to open across U.S.

McClatchy – “Imagine walking into a public library filled with PlayStations, Wii game consoles and electric keyboards pumped up to maximum volume. Teenagers are munching on snacks, checking out laptops and slouching on sofas or beanbags. A carousel of computers sits in the middle, navigated to Facebook. That’s exactly how one enormous room on the ground floor of the Chicago Public Library’s main branch functions. And this noisy library model is expanding around the country. The Miami-Dade Public Library in Florida is opening a high-tech teen room in December. The Hartford Public Library of Connecticut will open one next year. Four museums and eight libraries — from California to Missouri to Pennsylvania _recently received a total of $1.2 million in grants to design new teen spaces for the digital age.”

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