“Good patents support innovation while bad patents hinder it. Bad patents drive up costs for innovative companies that must choose between paying undeserved license fees or staggering litigation costs. That’s why today we are excited to launch a new version of Google Patents, which has the power to improve patent quality by helping experts and the public find the most relevant references for judging whether a patent is valid. The ability to search for the most relevant references–the best prior art–is more important today than ever. Patent filings have steadily increased with 600,000 applications filed and 300,000 patents issued in 2014 alone. At the same time, litigation rates are continuing their dramatic climb, with patent trolls bringing the majority of cases, hitting companies of every size in industries from high-tech to main street.” (via Google Public Policy Blog)
“As a product of the digital age, I’ve been conditioned to believe that anything worth saving is worth saving to an external hard drive. Paper can be ripped, lost, swept away, spilled on or destroyed in any number of ways. For me, digital has always been the way preserve information for the future. Luckily, the folks at Linda Hall Library in Kansas City aren’t quite so naïve.” (via Kansas City Business Journal)
“In a newly-approved patent, an economics professor hopes to bring to the academic publishing world what seems to be forthcoming in the video game industry—new restrictions that would seemingly eliminate a secondary market for digital goods and prevent legal borrowing. Last week, the 2006 patent for a “Web-based system and method to capture and distribute royalties for access to copyrighted academic texts by preventing unauthorized access to discussion boards associated with copyrighted academic works” was approved by the United States Patent and Trademark Office. The patent was granted to Joseph Henry Vogel, a professor at the University of Puerto Rico-Río Piedras.
via Ars Technica