"If you want to spend your spare time building library facilities in Second Life, that may be a great thing. I can see possible good learning outcomes. You may get to chat with lots of other SLibrarians and maybe even some who aren’t.
Just don’t tell me that libraries need to be involved in Second Life, in 2007, because it’s “where our users are.” That’s simply not true, at least not for most real-world communities.
By any reasonable standard, your users are not in Second Life. Doesn’t mean you shouldn’t be. Just means that “that’s where our patrons are” is a poor excuse to prioritize SL activity over much of anything else. “That’s where our patrons might be eventually, and we’d like to understand it”–that’s a decent reason if you have spare time and no competing priorities."
I’ve been thinking this myself. Then again, I’ve never been on second life (Actually, for me, it’d be a third life – my job is my "second life" – scary!) so what do I know. But, the numbers do kinda speak for themselves. Your users aren’t there….yet. And that’s ok. Be ahead of the curve!
Here’s the thing. Librarians should know about all of these cool technologies. They should know about DDR, Guitar Hero, SL, RSS, blogs, wikis, etc. It’s important, at least, to know. From what I read about all of this stuff, it’s fun, cool, and learning is involved. I’m educated by others in the profession. Jenny has taught me a whole bunch about DDR and I played Guitar Hero once with her. I learned about SL at IL 2006 from Michael Sauers and others. So, I know about it and can talk about it. That’s key. That’s why reading blogs is important. It’s where the true learning happens, IMO.
Thanks Walt, for a great post and for pushing me (although you didn’t know it) to write this post, which has been brewing for a while.